NOT ART, or art; bricolage, or NOT A-way with-OuT Magic
We now see the Surtout des Atouts, the unbeatable highest key “terminal” card of the deck, the TITAN (unassailable unmovable 21 of trumps) whose ultimate disposition was always unchangeable and always relevant to the concerns of the WIZARD (number 1 Ace of trumps Magician variable). The player holding the superlative Titan was also dealt some wonderful dancers alongside the DEMON (number 0 unsuitable fool-ish Joker excuse.) It was an amaZING delight for the game~golem to watch the Lovingest dancers of the Cosmic Tribe, to see the tableaux shared by the King of Mostest, the Mage of Leastest, and the Jester of Nothingest, choreographed with all their friends in the tarot garden.
Nobody can change the contractor’s successful scoring now, so they’re able to timewARP the end of the scorecards, wRAP up the deal, settle up their tournament winnings, and release the deck at last so it might hopefully be hard~shuffled for another game some day. Away with the fairies, away with their counsel, NOT all who wander ARe losT, for some are individually twisted and yet able to triumph, BUT others team up together and give credit to the most delightful plays with many clever moves on the dancecards. Some gamblers exchange their credits for monetary value, but casual gamers might prefer more enticing rewards such as raspberries or breathtakingly dangerous kisses. There’s always a delightful ZING to the re-Integration of the wHole! Oh goodness, stick them in there, we love it!!
Medium = This is your final lead, and your two remaining cards of the 14 (Eric Ganther’s artist) and 15 (stevee’s devil) in the Void are now co-adjacent and effectively equal to each other. You play your Art 14 of Temperamental trumps, although you know it will be captured by the opponent’s angelic co-Titans, as it makes no difference which of those two dancers come at the netherworld here.
Dealer (Contractor) = Your final two cards are the co-adjacent 21 and 20 of the Void who have jointly held the co-Titan position throughout this entire deal. They were unassailable all along, you will win these final two tricks, and it makes no difference in which order you reveal them here to scoop up the remaining several cards. You show everybody how you have the World in your hands, and overtrump with the 21 Aethereal king of honour along the multiverse-axis, heavenly cosmic dancer at the end of the Universe.
Initiate = Both of your final cards are empty “pip cards” with no extra points to score, so it makes no difference in which order you acquiesce now. You play your lowest 7 sWords of Futility, a whistle into the vanishing winds, but it’s a surrender of relief. You know you have absolutely minimized the expense of the contract payment, and could not possibly optimize the scores further. Good job, you clever player!
Medium = surrender with temperance, Artist 14 of the Aether.
Dealer = overtrumps, Aether 21 TITAN is the unbeatable Key card in the scoring trilemma as part of your Destiny sequence.
Initiate = void, and devoid of trump cards, unfavorably dispose of 7 sWords in the Air, sigh of relief.
Contractor scores +4 points for the Key TITAN Cosmos terminal card (oudlers/ bouts/ honours/ “Le Surtout des Atouts”, the unbeatable 21 of trumps), plus +1 Tricky Point for the tierce, no face cards. These 5 are added to his previous 29 for a new subtotal of 34 points at the end of this penultimate Trick W. The Dealer will lead into the next (ultimate) Trick X to collect the final tierce of Destiny, and then they’ll be able to settle their scorekeeping when the discarded tierces are thereafter confirmed by this process of elimination (Y and Z).
- usoaalverton posted this